13 research outputs found

    How designers work - making sense of authentic cognitive activities

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    In recent years, the growing scientific interest in design has led to great advances in our knowledge of authentic design processes. However, as these findings go counter to the existing theories in both design research and cognitive science, they pose a serious challenge for both disciplines: there is a wide gap between what the existing theories predict and what designers actually do. At the same time, there is a growing movement of research on authentic cognitive activities, which has among other things documented the central roles of action and the physical environment in these activities, something that existing cognitive theories have overlooked and cannot properly account for. This creates an explanatory gap analogous to the one found in design. This book aims to fill both of these gaps with a cognitive theory of how designers work. It revolves around the roles of physical activities and working materials in design, and the theory explains at length how these have functions that are essential to cognition. The two threads of design and cognition run in parallel throughout the book: the cognitive theory is applied to design, but is also consistently related to cognition in general. The result is, in back cover text parlance, a 'provocative' account of cognition and human performance, which should be of interest to cognitive scientists as well as to design researchers

    AudioGPS: Spatial audio navigation with a minimal attention interface

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    In this paper we consider a prototype audio user interface for a Global Positioning System (GPS) that is designed to allow mobile computer users to carry out a location task while their eyes, hands and attention are often otherwise engaged. Audio user interfaces for GPS have typically been designed to meet the needs of visually handicapped users, and generally (though not exclusively) employ speech-audio. In this paper, we consider a prototype audio GPS user interface designed primarily for sighted mobile computer users who may have to attend simultaneously to other tasks, and who may be holding conversations at the same time. The system is considered in the context of being one component of a user interface for mobile computer users. The prototype system uses a simple form of spatial audio. Various candidate audio mappings of location and distance information are analysed. A variety of tasks, design considerations, technological opportunities and design trade-offs are considered. Preliminary findings are reported. Opportunities for improvements to the system, and future empirical testing are explored

    How designers work

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    How designers work

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    227hlm.;bib.;ill
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